Pages: [1] |
1. Sticky:Dev blog: Happy Holidays from CCP - in EVE Information Portal [original thread]
miner Fonulique wrote: Compared with las years X-Mas calendar ?!?!?!! So in short thx CCP, but we still wait for our X-Mas gifts, really . I'm a MCT user and, as such, I really appreciate the gift... I agree though that last year calendar wa...
- by Alexia Marhx - at 2015.01.05 03:04:56
|
2. Sticky:Dev blog: Happy Holidays from CCP - in EVE Information Portal [original thread]
Mila Joevovich wrote: Fruitcake For Christmas: In looking over the gifts this season, I must say thank you and I do mean that but, if it is the thought that counts...please forgive me but it is not very thoughtful. It seems like the proverb...
- by Alexia Marhx - at 2014.12.19 08:03:22
|
3. Sticky:Dev blog: Happy Holidays from CCP - in EVE Information Portal [original thread]
I have a question... Will any of those become "working"? I mean, the boots could actually be made as footwear, same for the jump fatigue recovery agent that could work as specified as a single use booster... I also agree that 3m-¦ is quite big, i...
- by Alexia Marhx - at 2014.12.19 07:42:08
|
4. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
Fonac wrote: I'm seriously lacking faith in the eve population, that they can understand such a policy... All it takes is a few clicks, and bam you're doing something illegal. Like in real life... You grab a gun and in a couple seconds you c...
- by Alexia Marhx - at 2014.11.29 07:52:54
|
5. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Inspiration wrote: Alexia Marhx wrote: CCP new refining charts are nonsense. High sec refining plants should have the best yield. PERIOD Because? * It is creates such attractive and engaging game play? ... (sarcasm, for those who do not...
- by Alexia Marhx - at 2014.04.01 21:37:00
|
6. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Sgt Ocker wrote: CCP Ytterbium wrote: Update: Example: BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar woul...
- by Alexia Marhx - at 2014.04.01 06:24:00
|
7. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
^^ Yeah... Sounds REALLY good!
- by Alexia Marhx - at 2014.03.27 22:15:00
|
8. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
I am wondering... Will this thread lead to something, or is it dead in the water? Will the DEVs keep us up to date here about their deliberations, or any further input they may need? The development in re of the GÇ£margin tradingGÇ¥ scam/issue/GÇ¥...
- by Alexia Marhx - at 2014.03.27 19:36:00
|
9. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
The new refining charts don't make any sense... First of all, well established up to date empire stations refineries should be amongst the best available. Once you have the 3 skills at level V (refining, ref. eff., and specific ore), output shou...
- by Alexia Marhx - at 2014.03.27 13:41:00
|
10. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Kaimar Redcloud wrote: Raquel Smith wrote: Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS an...
- by Alexia Marhx - at 2014.03.27 02:03:00
|
11. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Ludacrys wrote: Dont cancel the orders that cant cover a minimum quantity buy, "pause" them, meaning they are not showed in the market interface until the wallet has enough money to cover a minimum quantity buy again, then they are shown again ...
- by Alexia Marhx - at 2014.03.04 15:33:00
|
12. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Mu-Shi Ai wrote: Alexia Marhx wrote: I second that, especially with the latest comments... The margin trading skill was intended for bulk buyers, to avoid them having their funds uselessly frozen for weeks/months... It was NOT intended as a...
- by Alexia Marhx - at 2014.02.27 07:07:00
|
13. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Goldiiee wrote: In the last 5 pages 26 people have discussed a way to legitimize Margin Trading, and 4 people have used every misleading argument in their repertoire to derail the conversation or legitimize the current abuse of the Market UI. ...
- by Alexia Marhx - at 2014.02.25 03:13:00
|
14. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
I agree that adding another column is NOT going to help, because there is already too much information... The more you add and the less casual people will pay attention to it. I'd like to remind you guys that the average player is NOT a gamer with...
- by Alexia Marhx - at 2014.02.19 05:28:00
|
15. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
I reiterate my "negative balance" suggestion from the previous page. That way honest traders would simply have to repay their debts, while scamers would have to either drown under debts or work on another scheme...
- by Alexia Marhx - at 2014.02.18 21:03:00
|
16. Some suggestions - in Player Features and Ideas Discussion [original thread]
Another Idea: - CONCORD should attacks the pods of players with a security under, let's say, -5... That would make most ganks way less profitable and the game more realistic...
- by Alexia Marhx - at 2014.02.18 20:52:00
|
17. Some suggestions - in Player Features and Ideas Discussion [original thread]
A few more suggestions: - When customizing a character, allow to extend or shrink the neck (purely aesthetic!); - Adding a skill that allow to buy on the market of neighboring regions (at a % penalty); And I think that one would make nearly eve...
- by Alexia Marhx - at 2014.02.18 05:22:00
|
18. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
I was a victim of this scam. PERIOD This said, I took some time to think about how to correct the situation. Before replying, I tried to read other posts, but I gave up (too many of them), so it may have already been suggested. And I do apologize...
- by Alexia Marhx - at 2014.02.18 05:11:00
|
19. Some suggestions - in Player Features and Ideas Discussion [original thread]
Thanks Xe'Cara'eos! I like your comments! However, regarding the point #12, I meant time for a second skill queue for an alt on the same account, like in CCP promotions for "Sidekicks".
- by Alexia Marhx - at 2014.01.30 17:41:00
|
20. Some suggestions - in Player Features and Ideas Discussion [original thread]
Hi there! Here are a few suggestions: Multi-purpose Drones A 5m-¦ drone that can either fight, mine or salvage. Would mine and salvage slowly, and wouldn't be as strong as light scout drones, however, its strength would be its versatility an...
- by Alexia Marhx - at 2014.01.29 01:23:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |